Current Examples

The first three Pretext examples are all games, but they prove different things.

Together, these live projects make the platform a practical answer to searches like "Pretext examples" and "projects built with Pretext" instead of just a conceptual explanation page.

Text Invaders

Text Invaders demonstrates how Pretext can support text-as-geometry gameplay. Words become enemies, collisions destroy layout, and reflow becomes part of the core mechanic.

Text Pong

Text Pong demonstrates platform flexibility. It keeps the terminal shell and text-first visual language while changing the arcade loop to paddles, timing, and reflex play.

Text MDR

Text MDR demonstrates a slower, denser text workflow. Inspired by Severance's Macrodata Refinement concept, it turns dossier scanning, anomaly refinement, and contamination control into a live browser game loop.

What these examples prove

Together, these projects show that Pretext can support layout-heavy interaction, browser arcade play, and denser strategy-like text systems inside one coherent platform.

Patterns

The examples share a few recurring Pretext-powered ideas.

Text-first rendering

Interfaces and game systems start from text behavior instead of treating text as decoration added at the end.

Layout-aware interaction

Text measurement and positioning influence gameplay, interface rhythm, and how users read or react to the screen.

Browser-native execution

The examples run directly in the browser and translate layout logic into interactive Canvas-based experiences.

Expandable platform logic

These projects are not isolated demos. They sit inside a broader platform that can keep adding new examples over time.

FAQ

Answers for people searching for Pretext examples.

Are these official Pretext examples?

No. These are independent projects built with the Pretext library. They are useful examples of what the library can enable, but they are not the official upstream repository.

What kinds of projects can be built with Pretext?

Pretext can support browser games, interactive text experiments, custom typography systems, and other interfaces that depend on accurate multiline text layout and measurement.

Where should I start?

If you want a layout-heavy gameplay example, start with Text Invaders. If you want a fast terminal arcade loop, open Text Pong. If you want a denser refinement workflow, open Text MDR.