Text Invaders
Text Invaders demonstrates how Pretext can support text-as-geometry gameplay. Words become enemies, collisions destroy layout, and reflow becomes part of the core mechanic.
Examples
This page collects practical examples built with the Pretext layout library. Instead of describing the library in the abstract, it shows how Pretext powers real browser games, interactive text experiments, and text-first interfaces.
Current Examples
Together, these live projects make the platform a practical answer to searches like "Pretext examples" and "projects built with Pretext" instead of just a conceptual explanation page.
Text Invaders demonstrates how Pretext can support text-as-geometry gameplay. Words become enemies, collisions destroy layout, and reflow becomes part of the core mechanic.
Text Pong demonstrates platform flexibility. It keeps the terminal shell and text-first visual language while changing the arcade loop to paddles, timing, and reflex play.
Text MDR demonstrates a slower, denser text workflow. Inspired by Severance's Macrodata Refinement concept, it turns dossier scanning, anomaly refinement, and contamination control into a live browser game loop.
Together, these projects show that Pretext can support layout-heavy interaction, browser arcade play, and denser strategy-like text systems inside one coherent platform.
Patterns
Interfaces and game systems start from text behavior instead of treating text as decoration added at the end.
Text measurement and positioning influence gameplay, interface rhythm, and how users read or react to the screen.
The examples run directly in the browser and translate layout logic into interactive Canvas-based experiences.
These projects are not isolated demos. They sit inside a broader platform that can keep adding new examples over time.
FAQ
No. These are independent projects built with the Pretext library. They are useful examples of what the library can enable, but they are not the official upstream repository.
Pretext can support browser games, interactive text experiments, custom typography systems, and other interfaces that depend on accurate multiline text layout and measurement.
If you want a layout-heavy gameplay example, start with Text Invaders. If you want a fast terminal arcade loop, open Text Pong. If you want a denser refinement workflow, open Text MDR.